
Power Storages do not affect any of the lines in the graph, instead, related information is shown in a menu to the right of the graph. The Power Graph displays information about power production and consumption in the current power grid, as well as the sum of energy stored in all Power Storages on the grid. In this case, the buildings will resume function as soon as an adequate power supply is reconnected, without the need to reset the fuse.Ī power pole graph, with power consumption overlaping capacity. If there are no connected power generators whatsoever (such as by disconnecting all power generators at once using a switch), the buildings will instead simply switch off and there will be no trip. The sound heard when a power trip occurs. Otherwise, the power grid will simply overload again as soon as it is reactivated.Ī power trip may also allow hostile creatures to respawn. Before resetting it is advised to either attach more power generators to the grid or temporarily remove power cables to some of the areas of the factory. In the UI, pull down the lever (refer to the image below) to restore the power. The engineer can reset the circuit breaker by interacting E at any of the connected power generators or Power Poles. The power grid will simply trip and causes the buildings to cease functioning.



Buildings that consume (or supply) power will only function when connected to a Power grid (see below section) where either the total supply from all power generators is sufficient to meet the total demand from all power consumers or there is still energy in Power Storages.
